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Funhouse pinball rudy
Funhouse pinball rudy











funhouse pinball rudy

That name sticks for your player for each ball. Light inserts on the lower playfield take the place of the clock's functionality.Įach player who starts a game of Funhouse is given a name.like Chucky, Spunky, Bucko, and Slick. The concept of "Slick" was that Rudy didn't like you and was picking on you, which we thought would cause buddies to rib each other in multi-player games but no one noticed this either besides discovering certain "rare" phrases like "zooooooooooooooooooooom"! Most interesting in a multi-player game but in my opinion a feature that we put a lot of effort into which had very little impact on the quality of the game (most people just didn't notice). Rudy "names" each player and addresses that player by their name. So John Krutsch started work on the later design which was finally used in Twilight Zone. However it was a veryĭifferent design than the clock which was used in Twilight Zone.Ĭost was one of the issues that led to the removal of the mechanical clock but the initial design which used two solenoid-operated stepper wheels rather than an electric motor was not reliable and Pat was uncomfortable with getting it fixed in the time frame we had to finish the game. There was a mechanical clock created for Fun House. Larry DeMar shares with us some of the design efforts: D-11581) hooked up to the WPC board (via an adapter), because the WPC sound board wasn't yet ready for distribution. Additionally, several years later and due to dwindling replacement stock, a set of NOS replacement playfields was manufactured which also had the Diamond Plate covering, although these are also reported to suffer from having the red color 'bleed' around the center playfield clock.Īlso, early production models of Funhouse have the Williams System 11 sound board (part no. Reportedly, about 200 of the first playfields made were manufactured with "Diamond Plate" covering. He stated at Expo 2004 that he did only display effects and some flasher effects for this game. No screened glass.Īccording to Brian Eddy, he did not do work on the sound for this game as is sometimes stated. Pat Lawlor informs us that all Funhouse games left Williams with translites. Then, the player must shoot a ball into the mouth to earn 1,000,000 points and start 'Midnight Multiball'.Īctual measured weight: 256 lbs (includes legs). A talking he ad opens mouth when clock reaches midnight. Upper loop has a "trapdoor" that opens briefly when an upper loop shot is made. The ramp has a diverter that guides the ball either to the left inlane or the left outlane for a left plunger skill shot attempt.

FUNHOUSE PINBALL RUDY SERIAL NUMBER

View at The Internet Pinball Serial Number Database () (External site)įlippers (3), Pop bumpers (3), Manual plungers (2), Ramp (1), Standup targets (4), 3-bank standup targets (1), Cellar holes (3), Dual right inlanes, 2- or 3-ball Multiball. Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Internet Pinball Machine Database: Williams 'Funhouse'













Funhouse pinball rudy